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Roach-Like

Date

March 10th 2025

Project type

Game | Game Jam

Engine

Unity | 2D

Genre

Action | Top Down

Role

Enemies, Enemy AI, custom path-finding (because I hate myself), some UI elements

A top-down... hopper? Action? Not sure. The game was made within a day for a game jam and is about a roach trying to get to the fabled cheese at the end of the level while staving off starvation by fighting with other roaches and ants for the littered scraps of food on the way, as humans wander about, ready to squish any bug they see.

This project includes my experiments with component-based AI behavior and custom pathfinding that, albeit expensive due to some design oversights caused by time constraints, is capable of dynamic obstacle avoidance in complex environments.

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